VR game century masterpiece "V War" first experience

Virtual Reality is the most popular technology in recent years, but in just two years, VR game teams and works have sprung up. However, due to various factors such as capital, talents, experience, etc., most of the teams have not been involved in the development of “heavy” VR games. The market is full of small-scale, small-testing casual-level VR games. Players often lose experience after one experience. The memory point of the game is not highly repetitive. Both the industry and the players are eagerly awaiting the real emergence of the 3A-level masterpiece to break the "VR content shortage 2.0" dilemma. In the Guangzhou GTI exhibition that just kicked off, I was fortunate to have experienced a VR game called "V-War", which is called PVP's next-generation 3A masterpiece at the VR booth.

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PVP next generation 3A masterpiece "V War"

The game background of "V War" is set in 2030. The lack of resources on the earth and the shortage of energy, and the two major coalitions that have contend with each other, have erupted a fierce conflict for a mysterious substance that constantly releases strong capabilities. After wearing the HTC Vive head, I put myself in a space base that was being attacked. According to the plot, I interacted with the hot military uniform MM. After I got the gun, I started to save the base. The scene design of this "V-War" is very rich. For example, you can flexibly evade bullets from all directions through body movement, which is quite a feeling of "Matrix". As the game progresses, there will be obstacles that fall off due to the explosion to block the forward route. If it is a general 3D shooting game, then press the corresponding "squat" button, the operation character will move forward, and in "V" In the War, you are the protagonist. You must really bend down in reality to avoid obstacles and move on. The sense of presence is very strong. In the later stages of the game, the author also encountered a big bang, the bullet time started, the enemy's movements became slow, and the light and shadow effects of the slow explosion were shocking.

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Initial scene of the game

The other aspect that left the deepest impression on the author is the game scene design of "V-War". The 5-minute experience of the entire scene has maintained a high level of design, almost exhausted the full performance of the engine, the visual shock has completely reached the superior level of the Unreal Engine. The process of the whole experience was very immersive. At the moment when I took off my head, the feeling of fighting with the guns remained for a long time, and it was still unsatisfactory.

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Substitute scene

According to the person in charge of VR, "V-War" is a 3A-level virtual reality PVP shooting masterpiece based on the next generation standard and developed based on Unreal Engine 4. This is the work of the VR Core Content Competition, which will be launched on the Steam and PS VR platforms during the year, and the ultimate goal is to apply to the 800-inch large offline theme park.

The "V-War" production team has a scale of 20 people. Each of them has more than ten years of experience in game production. The main producer has participated in the development and operation of a number of well-known large-scale end-games. The project flow is up to 10 million. Moreover, the entire V-War production team's experience in the Unreal Engine field has been precipitated for more than seven years, making them the VR content team that is extremely rare in the VR industry and has a large end-game and Unreal Engine accumulation. Thanks to the familiarity of the entire process, although the GV's first "V-War" first experience version of the production cycle is only two months, but in terms of quality has reached the level of 3A or above. According to reports, the production team is world-class in the production of large-scale scenes, from cabins to research rooms to tens of meters long channels, in a short five minutes to experience many complex and elaborate 4K quality scenes, and the whole process Maintain a perfect frame rate close to 120fps, far exceeding the standard frame rate of 90fps for current VR games. To know that some of today's VR games, known as masterpieces, are often tricky in order to achieve higher fluency, such as limiting the game scene to a high-precision texture in a small confined space, or reducing the texture accuracy in large scenes. The "V-War" can continue to ensure high quality and high fluency in a long time and big scene, and the secret lies in its unique technology of "achieving 4K quality with 1K texture". It is foreseeable that this technology will become the "killer" of the "V-War" team in the field of large-scale multiplayer VR game development in the future.

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Beautiful light and shadow effect

Slightly regrettable, this PVP next-generation 3A masterpiece released in this GTI version of the experience is only 5 minutes, but its amazing quality is still let the experience players including the author began to strongly expect its official version More breakthroughs will be brought, such as PVP. In this regard, the producer of "V War" said that "V-War" was planned from the beginning in the direction of PVP. The version on GTI can only be regarded as a small notice, the scene with more rich scenes and more grand scenes, firearms, clothing, The addition of skills and other personalized systems, as well as the multiplayer PVP battles that everyone is most concerned about, are the core strengths of V-War. Please wait and see.

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